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« Last post by Sehanbrel on January 20, 2023, 03:58:23 pm »
Floating Islands
Floor 5
The trap's stats were... Health 16, Speed 3, Strength 4, Attack 10, Luck 8, Defense 4
The traps had the boosts... Instant Pest, Blinding, Paralyzation, Stun Force, Enhanced Bleeding, Waning Health, Waning Speed, Waning Stamina, Waning Strength, Counter Control, Solar Flare, Immunity to Statuses
The slime's stats were... Health 10, Speed 9, Strength 6, Attack 9, Luck 11, Defense 11
The slime had the boosts... Counter Control, Gluttony, Resist Blinding, Resist Paralyze, Weak Burn, Weak Freeze, Weak Paralyze, Weak Petrify, Weak Poison
Floor 6
The trap's stats were... Health 18, Speed 3, Strength 5, Attack 10, Luck 9, Defense 5
The traps had the boosts... Instant Pest, Blinding II, Paralyzation II, Stun Force, Enhanced Bleeding II, Waning Health, Waning Speed, Waning Stamina, Waning Strength, Counter Control, Solar Flare, Immunity to Statuses
The fairy's stats were... Health 12, Speed 13, Strength 8, Attack 11, Luck 12, Defense 10
The fairy had the boosts... Blinding, Diligence, Humility, Instant Pest, Invisibility Spell, Life's Blessing, Poisonous, Resist Blinding, Resist Paralyze, Stun Force, Waning Attack, Waning Charisma, Waning Defense, Waning Health, Waning Luck, Waning Speed, Waning Strength, Weak Burn 3, Weak Freeze 3, Weak Petrify
The centaur's stats were... Health 13, Speed 14, Strength 14, Attack 13, Luck 11, Defense 12
The centaur had the boosts... Burning, Counter Control, Diligence, Enhanced Bleeding, Instant War, Poisonous II, Resist Freeze, Resist Paralyze, Resist Stun, Stun Force II
Floor 7
The trap's stats were... Health 19, Speed 3, Strength 5, Attack 11, Luck 10, Defense 5
The traps had the boosts... Instant Pest, Blinding, Paralyzation II, Stun Force, Enhanced Bleeding, Waning Health, Waning Speed, Waning Stamina, Waning Strength, Counter Control, Solar Flare, Immunity to Statuses
The fairy's stats were... Health 14, Speed 15, Strength 9, Attack 12, Luck 14, Defense 12
The fairy had the boosts... Blinding II, Diligence, Humility, Instant Pest, Invisibility Spell, Life's Blessing, Poisonous, Resist Blinding, Resist Paralyze, Stun Force II, Waning Attack, Waning Charisma, Waning Defense, Waning Health, Waning Luck, Waning Speed, Waning Strength, Weak Burn 3, Weak Freeze 3, Weak Petrify
Floor 8
The trap's stats were... Health 19, Speed 3, Strength 5, Attack 11, Luck 10, Defense 5
The traps had the boosts... Instant Pest, Blinding, Paralyzation II, Stun Force, Enhanced Bleeding, Waning Health, Waning Speed, Waning Stamina, Waning Strength, Counter Control II, Solar Flare, Immunity to Statuses
The slime's stats were... Health 15, Speed 14, Strength 11, Attack 14, Luck 17, Defense 16
The slime had the boosts... Counter Control II, Gluttony, Resist Blinding, Resist Paralyze, Weak Burn, Weak Freeze, Weak Paralyze, Weak Petrify, Weak Poison
Floor 9
The trap's stats were... Health 22, Speed 4, Strength 6, Attack 12, Luck 11, Defense 6
The traps had the boosts... Instant Pest, Blinding II, Paralyzation, Stun Force II, Enhanced Bleeding, Waning Health, Waning Speed, Waning Stamina, Waning Strength, Counter Control, Solar Flare, Immunity to Statuses
The slime's stats were... Health 17, Speed 16, Strength 12, Attack 15, Luck 18, Defense 18
The slime had the boosts... Counter Control, Gluttony, Resist Blinding, Resist Paralyze, Weak Burn, Weak Freeze, Weak Paralyze, Weak Petrify, Weak Poison
The fairy's stats were... Health 18, Speed 19, Strength 12, Attack 16, Luck 18, Defense 15
The fairy had the boosts... Blinding, Diligence, Humility, Instant Pest, Invisibility Spell, Life's Blessing, Poisonous, Resist Blinding, Resist Paralyze, Stun Force, Waning Attack, Waning Charisma, Waning Defense, Waning Health, Waning Luck, Waning Speed, Waning Strength, Weak Burn 3, Weak Freeze 3, Weak Petrify
The dryad's stats were... Health 20, Speed 19, Strength 13, Attack 17, Luck 18, Defense 16
The dryad had the boosts... Blinding, Life's Blessing, Paralyzation II, Petrification, Poisonous, Resist Blinding, Resist Freeze II, Resist Paralyze, Resist Poison, Resist Stun, Stun Force II, Waning Health, Waning Strength, Weak Burn 3, Weak Freeze
Floor 10
The trap's stats were... Health 24, Speed 5, Strength 6, Attack 12, Luck 12, Defense 6
The traps had the boosts... Instant Pest, Blinding, Paralyzation, Stun Force II, Enhanced Bleeding, Waning Health, Waning Speed, Waning Stamina, Waning Strength, Counter Control, Solar Flare, Immunity to Statuses
The slime's stats were... Health 18, Speed 18, Strength 14, Attack 17, Luck 20, Defense 19
The slime had the boosts... Counter Control, Gluttony, Resist Blinding, Resist Paralyze, Weak Burn, Weak Freeze, Weak Paralyze, Weak Petrify, Weak Poison
The centaur's stats were... Health 21, Speed 22, Strength 22, Attack 21, Luck 19, Defense 20
The centaur had the boosts... Burning, Counter Control II, Diligence, Enhanced Bleeding II, Instant War, Poisonous II, Resist Freeze II, Resist Paralyze, Resist Stun, Stun Force II
BOSS FLOOR
The Unicorn's stats were... Health 25, Speed 27, Strength 22, Attack 26, Luck 28, Defense 20
The Unicorn had the boosts... Blinding, Diligence, Enhanced Bleeding, Humility, Resist Freeze, Resist Poison 4
Floor 11
The trap's stats were... Health 25, Speed 5, Strength 7, Attack 13, Luck 13, Defense 7
The traps had the boosts... Instant Pest, Blinding 2, Counter Control 2, Enhanced Bleeding 2, Paralyzation 2, Solar Flare, Stun Force 2, Waning Health, Waning Speed, Waning Stamina, Waning Strength, Immunity to Statuses
The slime's stats were... Health 20, Speed 20, Strength 15, Attack 18, Luck 22, Defense 21
The slime had the boosts... Counter Control 2, Gluttony, Resist Blinding, Resist Paralyze, Weak Burn, Weak Freeze, Weak Paralyze, Weak Petrify, Weak Poison
The mimic's stats were... Health 23, Speed 23, Strength 23, Attack 23, Luck 23, Defense 23
The mimic had the boosts... 10% Chance of Confusion, Blinding 2, Burning 2, Counter Control 2, Enhanced Bleeding 2, Freezing 2, Gluttony
Instant Pest, Paralyzation 2, Petrification 2, Poisonous 2, Resist Blinding 2, Resist Burn 2, Resist Freeze 2, Resist Paralyze 2, Resist Petrify 2, Resist Poison 2, Resist Stun 2, Stun Force 2, Waning Luck, Weak Blinding, Weak Burn, Weak Freeze, Weak Paralyze, Weak Petrify, Weak Poison, Weak Stun